Biography W.O.M.P.
This is a list of creatures in the various games in the Mario series.
Blooper
(originally known as Bloobers [ ]) are white squid-like beings that first appear in Super Mario Bros. as underwater enemies that attack by chasing the player and trying to touch them.[Super Mario Bros. Manual: Chases stubbornly after Mario; a guy to look out for. You can't kill him by jump-ing on top of him.] Later games give Bloopers a multitude of powers, including flight and the ability to expel ink and electricity.
Large Bloopers occasionally appear as bosses in various games, notable examples being King Kalimari, Gooper Blooper and Big Blooper. Although usually depicted as antagonists, Blooper occasionally have other roles, such as items and playable characters, such as in Mario Party 8, its first appearance in such a role.
The first appearance of Bloopers outside video games was in the anime film Peach-Hime Kyushutsu Dai Sakusen!, where a giant Blooper appears inhabiting a sunken ship. Bloopers also regularly appear in The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3 as enemy creatures, most commonly in episodes with an underwater theme.
Bob-omb
are living circular black bombs possessing limbs, wind-up keys and fuses that first appear as enemies in the North American and European versions Super Mario Bros. 2. The main attack method of Bob-ombs is to either wander around aimlessly, eventually exploding, or actively seeking out a target to detonate near as more recent games have shown them doing; along with exploding, Bob-ombs may sometimes simply charge into the player as an attack.
Inanimate Bob-ombs are commonly used as weapons in various spin-off games such as the Mario Kart and Super Smash Bros. series. Super Mario 64 was the first game to introduce non-enemy Bob-ombs, known as Bob-omb Buddies, a concept which is expanded on in the Paper Mario, which features Bob-ombs named Bombette and Admiral Bobbery as playable party members.
Bob-ombs are featured prominently in all three of DIC Entertainment's Super Mario animated series, where they vary between either being simple munitions to actual enemies. A Bob-omb also appears in a major role in the live-action Super Mario Bros. film, in which it is depicted as being toy-sized, yet still capable of delivering an explosion of gigantic proportions (and instilling panic and fear in bystanders in close proximity to it).
Boo
are spectral beings resembling traditional Halloween ghosts, having beady eyes, long tongues, vampiric canine teeth and nubs for arms. The first appearance of Boos was in Super Mario Bros. 3, where they appear under the name Boo Diddlies and can be found in fortresses. Boos possess powers commonly associated with ghosts, such as the ability to travel through solid objects, teleportation and invisibility Due to being intensely shy,[Super Mario Bros. 3 Manual: Boo is too shy to look anyone in the face. But when you turn around...] Boos cover their faces with their arms and cower when directly looked at and become semitransparent, though this trait has been used somewhat less in recent games for the sake of game play. They now seem to have a weakness for light.
Boos appear as playable characters in various Mario spin-off games, such as the Mario Party series and various sports games, where they sometimes act as items as well, doing deeds such as stealing objects from opponents. Though Boos are depicted as being malevolent in most games, some portray them as simply being mischievous and occasionally good, like in Paper Mario where a green female Boo named Lady Bow acts as an ally of Mario. In Super Mario Galaxy, an item known as a Boo Mushroom is introduced that allows Mario or Luigi to take on the form of a Boo, gaining some of its abilities..
Boos appear in both The Adventures of Super Mario Bros. 3 and Super Mario World animated series, and printed mediums like Nintendo Adventure Books and Super Mario Adventures as well. Several Boos also make a small cameo in the Super Mario Bros. film on a television screen depicting a scene taken directly from Super Mario World.
Bullet Bill
are large, black missile-like enemies, commonly depicted as either having small arms or fanged grins adorning their faces, rarely having both. Bullet Bills are fired by cannons known as Bill Blasters, although some games have them fired by other sources such as Snifits and generic cannons, [ ] while some games simply have them coming out of nowhere.
Bullet Bills commonly appear as obstacles in games, attacking by either flying forward after being shot or actively seeking out a target, either smashing into a them and continuing on their way or exploding on contact, as most recent games portray them as doing. Spin-off games, such instalments of the Mario Party series and Mario Kart DS feature Bullet Bills as items which can be used plow into and injure opponent characters.
Bullet Bills only appear in two episodes of DIC Entertainment's Super Mario cartoons, but are featured with much more prominence in literature such as comics and books. The live-action Super Mario Bros. movie feature miniaturized Bullet Bills, though not named as such, as the power source of the "Thwomp Stomper" boots; a neon sign advertising a bar named "Bullet Bills" can also be seen throughout the film.
Buzzy Beetle
are blue shelled, tortoise-like creatures commonly found in underground locations, such as caverns and ruins. Buzzy Beetles first appear in Super Mario Bros. as infrequently encountered enemies.
Due to their powerful shells, Buzzy Beetles are largely immune to most forms of attacks; originally depicted as attacking players by simply walking into them, later games would introduce other attack patterns for Buzzy Beetles, such as dropping from the ceiling and retracting into their shells and spinning into characters. Various Mario RPG describe Buzzy Beetles as both cute and temperamental.
Aside from making a small appearance in the Japan-exclusive anime Peach-Hime Kyushutsu Dai Sakusen!, [ ] Buzzy Beetles have been relatively obscure in mediums outside the video games.
Chain Chomp
Double Dash!! are black, spherical dog-like creatures, often shown to be restrained by chains (hence their names). Portrayed as savage, Chain Chomps constantly strain against the chain holding them, attempting to break free and bite anything that passes close by. This inspiration for Chain Chomps comes from a childhood experience of Mario creator, Shigeru Miyamoto, where a dog tried to attack him. The dog lunged at him, but was jerked back by its leash just as the canine snapped at Miyamoto inches in front of his face.[ ] The Japanese name for the Chain Chomp, Wanwan, is Japanese onomatopoeia for the sound of a barking dog. The first appearance of Chain Chomps is in Super Mario Bros. 3.
In most of their appearances, Chain Chomps are depicted as being either extremely strong or completely invulnerable to any form of attack; some games depict Chain Chomps as being unrestrained by chains, effectively making them simply Chomps who can attack by chasing or dive-bombing players. In Super Mario Galaxy, they are not enemies, but rather obstacles, boulders to be more specific, and make their barking noise if nearby. In the Dreadnought Galaxy, there are mini versions of these, rolling down a slope Mario must get past. They humorously come out of little dog-houses. In various spin-off games, Chain Chomps, usually blown up to large proportions, appear as obstacles or hazards. Games such as those in the Mario Party series and Double Dash!! employ Chain Chomps as summonable creatures which characters can ride, as the Chain Chomp crashes through opponents.
Outside Mario video games, Chain Chomps appear irregularly on The Adventures of Super Mario Bros. 3 animated series, where they have some robotic traits, such as being able to be turned on and off by controls. [ ] Chain Chomps also appear in various installments of The Legend of Zelda series of games. [ ] [ ] [ ]
Cheep Cheep
are red and yellow fish (although other colors such as green and blue exist) with white undersides, first introduced in Super Mario Bros., where they appear as common underwater enemies who will swim lazily forward or leap out of water and soar through the air.
Cheep Cheeps can survive out of water, though their means of locomotion on it varies between games, either showing them flopping around uselessly or hopping from place to place.[ ] Throughout their appearances, the attack pattern of Cheep Cheeps remains consistent, slowly swimming towards the player, although Sushie, a purple Cheep Cheep and ally of Mario, is shown to be capable of such feats as belly flopping and manipulating water.[ ]
In spin-off games such as the Mario Kart series, Cheep Cheeps most commonly appear as background scenery or obstacles and rarely have a more active role in the games. Cheep Cheeps are absent from most derivative Mario mediums such as cartoons and literature, but one does appear in the anime film Peach-Hime Kyushutsu Dai Sakusen!
Dry Bones
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are skeletal Koopa Troopas reanimated by the desceased Koopa Troopa's spirit inhabiting its bones.[ ] Dry Bones first appear in Super Mario Bros. 3 as inhabitants of fortresses and underground areas; this appearance has Dry Bones walking on all fours, a trait which has rarely been seen in later games, which have Dry Bones as biped.
Due to their undead nature, Dry Bones are exceptionally difficult to defeat, most attacks only knocking them apart temporarily or having no effect at all. In some games, Dry Bones have specific weaknesses, such as to fire,[ ] magic [ ] and explosions, which can permanently destroy them. Along with charging into the player, Dry Bones may also attack by tossing what resemble femur bones. [ ] While living Koopa Troopas are normally capable of speech, Dry Bones can only make clicking sounds.
Starting with Mario Superstar Baseball, Dry Bones appear as playable characters in various spin-off Mario games, such as various sports titles and the Mario Party series. Outside of video games, Dry Bones appear as recurring enemy creatures in The Adventures of Super Mario Bros. 3 and Super Mario World cartoons.
Goomba
are depicted as brown mushroom-like creatures with feet, bushy eyebrows, and a pair of fangs sprouting from their lower jaw. Also, they are known as being chesnut people. They generally tackle, headbonk, or bite an enemy. The Goombas once lived in peace in the Mushroom Kingdom, but they betrayed their homeland to side with Bowser. Some Goombas act as friendly characters in the Paper Mario series, two even joining Mario on his journey. Many variants of the Goomba have appeared throughout the years including and . Paragoombas are distinguished by their winged appearance, thus making them more versatile and mobile than typical Goombas. Microgoombas are miniature, parasitic Goombas which latch themselves onto Mario, reducing his jumping ability. They also appeared in New Super Mario Bros. as enemies for mini Mario. Many other types of Goombas have appeared throughout the Mario series, although these largely vary from game to game. Both Goomba and Paragoomba are playable in Mario Superstar Baseball.
In the 1989 television cartoon The Super Mario Bros. Super Show! Goombas are loyal soldiers in King Koopa's army. They often appear in costumes related to the episode's theme such as zombies or pirates. They were included in the subsequent spin-offs The Adventures of Super Mario Bros. 3 and Super Mario World. They also appear in the Super Mario Bros. live-action film, where they were originally inhabitants of Dinohattan who opposed King Koopa's rule, and were de-evolved into large, reptilian monsters as punishment for this disloyalty. Despite having the same name, Goombas in the movie look nothing like Goombas in the games: the Goombas in the movie have opposite characteristics to their video game counterpart, that is, they have large bodies and small heads. In Mario Kart series sometimes Goombas carry mushrooms, in Double Dash!!, when a Goomba is "flattened", a Super Mushroom is given out.
Hammer Bros.
are Koopa Troopas commonly found in pairs (though not exclusively so) who wear light armoring and utilize hammers as their main weapons. Hammer Bros. first appear in the later levels of Super Mario Bros.
Hammer Bros. are described in various games as being the elite of Bowser's army[ ] and often appear in games either as powerful generic enemies or as boss characters. A Hammer Bros.' attack pattern consists of guarding a small area and tossing hammers at the player, occasionally moving around or leaping; the Mario RPG games introduce a more varied attack pattern for Hammer Bros., such the ability to throw a rapid volley of hammers[ ] or throw a single hammer with enough force to literally shrink the player.[ ] In Super Mario Bros. 3, players can don the Hammer Bros. Suit, an exceptionally rare power-up that allows Mario or Luigi to gain Hammer Bros. armor and ability to toss an unlimited amount of hammers, which can defeat virtually any enemy. Beginning with Mario Superstar Baseball, Hammer Bros. appear infrequently as playable characters in spin-off Mario games.
In The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3 by DIC Entertainment, Hammer Bros. make sparse appearances as antagonists. Printed mediums such as Nintendo Comics System and Nintendo Adventure Books make more frequent use of Hammer Bros. In the Super Mario Bros. 1993 film, a reference to the Hammer Bros. appears in the form of a tattoo parlor known as "Hammer X Bros."; the helmets worn by some of King Koopa's troops in the film are also identical to those adorned by Hammer Bros.[ ]
Koopa Troopa
The is the most common classification of Koopa. Koopa Troopas are the standard troopers of the Koopa Army who work for Bowser, King of the Koopas. Koopa Troopas are all common Koopas, meaning they have no special abilities or characteristics. As the lowest ranking members of the Koopa Army, they just patrol their assigned areas on foot. If an enemy is referred to as just "Koopa" this usually means Koopa Troopa.
Koopa Troopas first appeared in the arcade game Mario Bros. under the name "Shellcreepers" as enemies that have to be flipped. In Super Mario Bros., they were renamed "Koopa Troopa", and , Koopa Troopas with wings, made their debut. They can be used as projectiles after they retreat into their shells. Super Mario World brought drastic changes to the Koopa Troopa. In this game, Koopa Troopas finally started walking on two legs and wearing shoes. Also, stomping on Troopas ejects them from their shells, rather than causing them to hide. An ejected Troopa will slide out of its shell, wearing only a t-shirt, and will crawl back to its shell after being temporarily stunned. In Super Mario 64 they wear boxers after being knocked out and then you can use their shells as skate boards. In Super Mario Galaxy they appear as "un-evolved" forms who walk on all fours and Mario can attack to use their shells.
The Paper Mario series introduces friendly Koopas that have their own towns, and are even rescued by Mario on occasions. An example of such a koopa is Koopa the Quick, first appearing in Super Mario 64, who races you in Bob-Omb Battlefield and Tiny-Huge Island. Generic Koopa Troopas have also appeared throughout the Mario Party series as NPCs. Like Toad, they are generally helpful towards the players, usually providing them with rewards or running mini-games. Single Koopa Troopas have been playable in Mario Kart games and various other sport games along with Paratroopas. Koopa Troopas were the most regularly-seen minions of Bowser in The Super Mario Bros. Super Show!, where they were voiced by John Stocker, and made one appearance in the Super Mario World animated series.Recently Koopa Troopas have been portrayed as bipeds however in Super Mario Galaxy they return to their more feasible 4-legged form.
Lakitu
is a Koopa with a green shell, orange or yellow body, glasses or goggles with thick black frames, and is usually seen flying in a cloud bearing a smiling face. In its role as an enemy character, Lakitu typically flies about and throws Spiny Eggs at Mario, although variant types employ other attack patterns. The Spiny Eggs hatch into , a small, red, spike-backed Koopa creature, that is thrown indefinitely until the Lakitu is defeated. Depending on the game, the Lakitu's Cloud can be ridden for a limited time after it is defeated. When asked what video game character would represent him the best, Shigeru Miyamoto responded that Lakitu would, as he "seems to be very free, floating in the air, going anywhere," a type of personality Miyamoto can apparently relate to. [ http://www.n-sider.com/articleview.php?articleid=271 ]
Lakitu first appears in Super Mario Bros., and goes on to be an enemy in various platformers and RPGs. Lakitu plays a neutral role in a number of Mario series titles. This trend began with Super Mario Kart. Here Lakitu flies about the Mario Grand Prix racetrack and aids the go-kart drivers who race there. The Lakitu Bros. in Super Mario 64 are another example; they hold the camera that "films" Mario's exploits, thus personifying the player's point of view of the three-dimensional game stages. However, in later worlds, there are Lakitu that still attack you with Spiny Eggs. Additionally, in Partners in Time, a Lakitu with a camera shows the player how to use the map on the upper screen (the game being played on the DS' lower screen).
Lakitus have been known to throw other things besides Spiny Eggs. For instance, in Legend of the Seven Stars, they tossed similar creatures known as , which were bi-pedal and could crawl into a ball or throw their own spikes. Jumping on them had no effect unless Mario wore the Jump Shoes.
Magikoopa
are from the Koopa Troopa race wearing a blue hat and robes, as well as spectacles. Magikoopas attack by firing spells that can not only injure Mario, but transform certain blocks into enemies. Magikoopas magic spells are represented as a sequence of a red square, a blue circle and a green triangle that constantly spin. Paper Mario introduced several variants of Magikoopas, each wearing different colored robes and having different abilities. Regular Magikoopas, who are only encountered in Bowser's Castle, possess all of these abilities. These various colors make appearances in other games. Magikoopas are also playable characters in Mario Superstar Baseball.
The most prominent Magikoopa to be seen numerous times is Kamek, first appearing in Yoshi's Island trying to kidnap Baby Mario from Yoshi's back. His female counterpart, Kamella, was introduced in Super Mario Galaxy as a boss and Kamek himself is believed by many to be the powerful magikoopa in the introduction, although this has yet to be confirmed.
Monty Mole
are species of mole that are characterized by hiding and waiting for an enemy before attacking. Monty Moles appear in several Mario games in varying forms, having made their first appearance in Super Mario Bros. 3. One of these, called the Mega Mole, lives deeper underground, is much larger, and is impervious to Mario's normal attacks. They appear as playable characters in Mario Superstar Baseball and Mario Strikers Charged. Monty Moles are in a lot of Mario Kart tracks like Moo Moo Farm and also Peach Gardens. Monty mole also starred in Mario Party 7 as an enemy with a hammer that hit characters popping out of mole holes. Monty mole also appeared in later levels of Super Mario 64. He also appeared in Mario Party 8 in the minigame "Crops and Robbers", where two players join together to clear out a garden. One character hits the Monty Moles with a hammer, and the other person pull carrots out of the garden.
Paratroopa
are from the koopa race, but have feathery wings and need to be jumped on twice before being defeated. Though they have wings, they cannot fly, instead they clumsily hop. However they do appear to have the ability of flight in spin off games such as the Mario sports titles such as Mario Tennis and some appear as obstacles in the air of the Mario platformer games following a set path. They are playable in Mario Hoops 3-on-3 and Mario Kart: Double Dash! usually as light and tricky characters. They are usually shown as having a red shell which appears as a homing item in the Mario Kart and sports games. They are also a usable item in Mario Party 6, when a player passes that space, he wil halt them and swap places with the player who set that trap.
Piranha Plant
is a Venus fly trap-like enemy, almost always portrayed as a leafy green stalk topped with a white-spotted red globe, almost bisected by a white lip mouth with razor-sharp teeth. Piranha Plants typically hide within pipes, periodically emerging and ensnaring unwary passersby. Some species can also spit fireballs(And icy or posion breath in Super Paper Mario). Others live entirely outside pipes, being either rooted in the ground or even walking about on rootlike legs. Piranha Plants originally appeared in Super Mario Bros., they also appearred in Super Mario Sunshine as brown, sludge-like enemies that spit a dark substance and there were even Gooey Piranha Plants that shot balls of lava-like sludge at Mario. They have otherwise changed little since their first appearance, but they have also appeared in various forms and sub-species such as the poisonous Putrid Piranha, the Ice Piranha, and the Pale Piranha. Also introduced in Sunshine is their "evolved" form Petey Piranha. In Super Mario Galaxy also act as matters of transport once killed and there is also a "Dino Piranha" and a "Fiery Dino Piranha" both of which have a head of a pihranha plant and body of a dinosaur serving as two bosses in the game.
On the television series based on Super Mario Bros., Piranha Plants made various appearances, usually acting as obstacles for the heroes, much as they do in the games. In the Super Mario Bros. 3 cartoon, Venus Fire Traps and Ptooie plants were used in a manner similar to guns. They are at the side of a couple of Mario Kart tracks as well.
Pokey
, is a cactus monster that first appears in Super Mario Bros. 2. They started out with something of a cat's head but have lately adopted more of a flower look. Pokey consists of four green or yellow segments that detach when an enemy or object is thrown at him; to completely defeat Pokey, all four segments must be killed, although in Super Mario 64 and New Super Mario Bros. destroying the head defeats it. In Super Mario Sunshine they appeared in grassy areas, Mario had to spray the other segments to kill the enemy. They also appear in Super Mario Galaxy, with the aforementioned flowery appearance, instead of the cat-like look. Other types include Poison Pokeys and Skellokey. Pokey made a cameo appearance in Link's Awakening, in the Yarna Desert on Koholint Island, and again in Oracle of Ages and Oracle of Seasons.
Shy Guy
Appearing most frequently in Yoshi's Story, are small masked beings that appear in various colors. These masks can come off, causing them to live up to their name by instantly retreating. They have a wide variety of variations that range from just walking on stilts to piloting submarines. The , who flies via a propeller on his head, is a notable variant. Also, the Anti guy, or dark shy guys, are a much more powerful version of the shy guy. If in Super Mario 64 Mario jumps on them, he spins like a propeller for a short time. They first appeared in Super Mario Bros. 2, and go on as generic enemies in various other games. While they do appear in Mario games as enemies, they are a major element in Yoshi-related games. They also appeared in Luigi's Mansion in the ballroom and on the roof as dancing ghosts, where you have to suck off the mask with the vacuum. They are playable in various sport games, such as Mario Tennis, Mario Superstar Baseball, Mario Kart DS (in Multiplayer mode only), and Mario Strikers Charged. They act as guides in the Mario Party and Mario & Sonic at the Olympic Games.
Snifit
Legend of the Seven Stars. are beings that resemble Shy Guys with a black mask with an extended nozzle that can fire bullets from these nozzles. While Shy Guys come in a variety of shapes and sizes, the Snifit is almost always garbed in a gray or blue robe, and is usually found either patrolling corridors or as a stationary guard. There are, however, a few different types of Snifits, such as the Laser Snifits, Spiny Snifits, and Ice Snifits that appeared in Superstar Saga. There are also red Snifits in Yoshi's Island DS which spew fire from their nozzles. They originally appeared in Super Mario Bros. 2, and continued to play a role of a general enemy in other games. In Super Mario 64, they appear in Hazy Maze Cave, where they shoot balls at Mario. As well as appearing semi-regularly in The Super Mario Bros. Super Show! and Nintendo Comics System, Snifits also appeared in the Super Mario Bros. movie, which depicted them as the garbagemen of Dinohattan. Many of the aliens in some levels of Super Mario Galaxy were based on Snifits. Some spat rocks and some would simply wack Mario with their antennae.
Thwomp
are cubical animated blocks of stone, depicted as having angry-looking faces and clenched teeth. The physical appearance of Thwomps has varied over the years, though they are most commonly shown to be either gray or blue in color with spikes sometimes adorning their body. The first appearance of Thwomps was in Super Mario Bros. 3, in which they are found exclusively in fortresses. Female Thwomps are shown to be round and limbed while the Thwomp species in general is implicated as being spawned from volcanoes. [ ]
Thwomps are usually depicted as guards in castle levels in games, found floating in the air and, when something ventures underneath them, slamming into the ground with extreme force, often grunting menacingly while doing so. After slamming into the ground, a Thwomp will raise back up into the air. Due to their stone bodies, Thwomps are largely indestructible, with only extremely powerful items such as Starman and hammers being able to defeat them. In spin-off games, Thwomps appear most often as obstacles, which can impede players or crush them.
Thwomps appear regularly in The Adventures of Super Mario Bros. 3, but only make one appearance in the Super Mario World animated series. In the Super Mario Bros live-action film, Thwomps are referenced to in the form of a neon sign advertising a company called Thwomp, Inc. and the Thwomp Stomper boots which appear prominently in the film. Two different types of Thwomps (large and small ones) appear in Link's Awakening.
Wiggler
are caterpillar-like insects with a segmented body and comically large nose. Wigglers are most commonly depicted as being yellow (occasionally green) and having a cheerful expression on their faces, they also wear small flowers on their heads. When enraged, which occurs when a Wiggler is injured, the creature turns a bright red color, gains solid white eyes and fangs and it's flower wilts. Wigglers first appear in Super Mario World, being found in wooded areas.
Although usually generic enemies in games, some appearances feature Wigglers, usually gigantic in size, as boss characters.[ ] In spin-off games, the appearance of Wigglers is infrequent, although one does appear as an unlockable playable character in Mario Power Tennis and as a raceable boss in Mario Kart DS. In Double Dash!! there are Wiggler Buses in the Mushroom Bridge and Mushroom City courses, which act as obstacles.
In the Super Mario World animated series Wigglers, though referred to as Caterpillars and always drawn in their angered form, appear in various episodes. A Wiggler also makes an appearance in Super Mario Adventures comic and the taxi cabs of the Super Mario Bros. film are shown to be named Wiggler Taxi in one scene.
Source:
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